This project was pretty simple, mostly an attempt for me to explore how game engines handle sound. The challenge for me was to get the information from the depths of unity, parse it, and then display it the information in an interesting way. I wound up having a bit of fun with the project and adding in some physics and other things to make it fun to interact with. I'll probably do more of a proper write up in the future.
You can find the source for this project here:
https://github.com/TarAlacrin/SoundAnalyzer